Yasu Cheat Code Editor



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What Is YSMenu ?

YSMenu is a homebrew version of the ttmenu that loads faster than the original menu and looks similar to an unskinned r4 menu.

Advantages of YSMenu over TTMenu:
+ It sorts the roms alphabetically (TTMenu sorts by order of installation)
+ It shows folders allowing you to organize your roms into separate 'Groups'
(TTMenu shows all 'NDS' file in one long list [even 'plugins' from programs like moonshell2])
+ It attempts to patch the browser and GBA games without having to use a separate loader program
+ It runs emulated programs directly in the emulator in one step.
Disadvantages of YSMenu over TTMenu:
- Not graphically 'Pretty' (See DSTT Menu, YSMenu)
- It doesn't support Multiple 'Skins/Themes' (It's possible using 3rd party Homebrew - see later)
- Uses Official DSTT loaders - so any problems with DSTT then this will not fix them
- Default Language/Help is Japanese, so some editing required to get English

Where do I get it?

YSMenu is created by Yasu who doesn’t want anyone to link to any pages other than his home page.
Yasu’s home page is http://home.usay.jp/. It's mostly in Japanese, but to get YSMenu, follow these directions:

  • Click the 'ETC' button in the main menu near the top beneath the title.
  • Select 'Nintendo DS' (second item) from the table.
  • Search for 'DS(T_T)DS' (CTRL-F) or just scroll about 2/3 of the way down until you see the heading in blue.
  • There is a scrollable text area beneath that heading. Select the first item in the scollable list (currently '2009/03/21') to download the latest version.

How do I install YSMenu?

UPDATE: The following instructions were the original way of installing, however since this WIKI was made 'Logue' has developed the YSMenu Automated Installer: (Link @ bottom of page) to make life easier.

To install TTMenu and YSMenu for DSTT, It's recommended that you make a backup of your microSD card, reformat it using the Panasonic formatter, then follow these directions carefully:
Make sure you have the following items:

  • Newest version of YSMenu From Here
  • The official TTMENU folder From Latest Firmware Download
  • 'fake-killer-disabled' TTMENU.DAT From this Archive

Then

  • Unzip the official TTMenu archive. Place ONLY the 'TTMENU' folder onto your microSD card.
Do NOT copy TTMENU.DAT from the official menu as it contains fake-killer code.
This will destroy your DSTT card if it's a 'fake'
  • Unzip the YSMenu archive.
  • Create a folder named 'YSMenu' on your microSD card.
  • Place a copy of the fake-killer-disabled 'TTMENU.DAT' into the same folder as the 'ttextract.exe' program on your PC.
  • Run 'ttextract.exe' on your PC.
  • Place the two resulting files ('ttdldi.dat' and 'ttpatch.dat') into the 'YSMenu' folder on your microSD card.
  • (a) If you want 'YSMenu' to be your default menu, rename the fake-killer-disabled 'TTMENU.DAT' to 'TTMenu.nds' and place it onto the root (top level) of your microSD card.
    • Then place a copy of 'YSMenu.nds' onto the root of your microSD card.
    • Then make a copy of 'YSMenu.nds' & rename that to 'TTMENU.DAT' & place it also on the root of your microSD card.
  • (b) If you want 'TTMenu' to be the default menu, place a copy of the fake-killer-disabled TTMENU.DAT onto the root (top level) of your microSD card.
    • Then place a copy of 'YSMenu.nds' onto the root of your microSD card.
    • Then make a copy of 'TTMENU.DAT' & rename it to 'TTMenu.nds' on the root of your card.

You should now have 'TTMenu.nds', 'YSMenu.nds', and 'TTMENU.DAT' (a copy of 'TTMENU.DAT' or 'YSMenu.nds' depending on your choice) on the root of your microSD card.

  • Edit 'YSMenu.ini'. Place a semi-colon in front of the line that says 'LITERALS=LITERALS_JPN' & Remove the semi-colon from the line that says 'LITERALS=LITERALS_ENG'.
  • Save your changes to 'YSMenu.ini' and place it into the 'YSMenu' folder on your microSD card.
  • Make a new folder named 'Games' and put a few .nds files in it.
  • Use the 'safely remove hardware' utility before removing your microSD card from your PC
  • Place the DSTT into the NDS, place the microSD card into the DSTT, and turn on the NDS.

That should be it.

If you are using TTMenu as your default, simply run 'YSMenu.nds' to get to YSMenu. Otherwise, it should launch directly into YSMenu and you can run 'TTMenu.nds' to get back to TTMenu.

When you're done, you should have the following files and folders on your microSD card:

How do you use it ?

  • Use 'D-pad' to move (Up/Down - Move by 1 file, Left/Right - Move a Page at a time)
  • Highlight a file and press [A] to Launch
    • If file is NDS: Press [Y] to select cheat codes
    • If file is GBA: Press [Y] to just load GBA to PSRAM in slot 2 (What is PSRAM? - See This)
    • If file is SAV: Press [A] to create a backup ('BAK')
    • If file is BAK: Press [A] to restore & overwrite existing SAV
  • Press [B] to Exit or go back
  • Highlight any file and press [X] to Delete
  • Press [Start] to be able to select either 'Passme' function / 'Boot to GBA' or return to normal 'DS Menu' (the one that contains Pictochat & Settings)
  • Press [Select] to change file listing to show: Only 'nds' / Only 'Sav'/ All files (even hidden)
  • Tap the top left of the touch screen to alter screen brightness
  • Tap on 'Yasu Software - YS menu' will reveal the Version you have (In black ink, so you may not be able to read it if you have a dark background)

Customising ?

Unfortunately YSMenu does not allow much in the way of customising Skins/Themes like a R4 or Acekard.
although it does allow you to have a different background showing on both screens.

To do this all that's needed is 2 pictures of size 256 x 192 labelled 'YSMenu1.bmp' (for the top screen) and 'YSMenu2.bmp' (for the bottom screen).These need to be placed in the 'YSMenu' folder on your MicroSD card Usb elicenser emulator mac.

You can also alter the colours of the text used for Directory Path/File names etc by editing the 'YSMenu.ini' file also found in the YSMenu folderThe section required is

To determine the Hex code for the colour you would like to use,pop along to http://www.conradshome.com/html2bgr15/

There is also a homebrew software called 'SkinselecterYS' Here that can be used to swap the background Pictures/Colour scheme of multiple Skins installed on the DSTT.
Unfortunately the readme file is in Japanese but you can see how to use it in This Thread

'YSMenu.ini' Options

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[YSMENU]
You can change the language by place a ';' in front of any of the 'LITERALS=' to disable it & remove the ';' to enable it (As mentioned before in 'Setting up')
Further down the file you will find sections labelled [LITERALS_???] (where ??? is a language e.g JAP).
By altering the text to the right of the '=' You can get YSMenu to display whatever you like (e.g. if you change 'LOADING=Please Wait..' then YSMenu will show 'Please Wait..' instead of 'Loading..')
In theory you could create additional languages by copying/Pasting an existing [LITERALS_???] section (Changing the section header to something else like '[LITERALS_GER]' for German) & changing the text in the section, then by adding a LITERALS=LITERALS_GER under [YSMENU]
SORT_BY_TIME=
Changing this to 'True' will cause the files to be shown depending upon the time they were last used instead of the normal 'alphabetically sorted'.
In other words the games you play more often will appear near the top, while the lesser played ones are at the bottom. (this is determined by the game SAV time stamp)
VERSION=
Whatever is put here will replace the 'Yasu Software - YS menu' text @ the bottom of the touch screen.
When touched - the version text will still be shown in Black ink though
NO_DEL=
Changing this to 'true' will prevent you from using the [X] button to delete files.
Handy if you want to prevent any little ones from deleting your current SAV by mistake
DEFAULT_DMA= / DEFAULT_RESET=
Change from 'false' to 'true' (or 'true' to 'false') will cause all programs to have the appropriate option box ticked/unticked by default
EXT_APP1_FILE= / EXT_APP1_NAME=
This will cause an extra button to appear when you press [Start] for the 'Passme' / 'Boot GBA' option screen
Clicking on the extra button will start the program mentioned in 'EXT_APP1_FILE'
You can in fact have more than just the one extra button - Just by adding 'EXT_APP2_FILE=' and 'EXT_APP2_NAME=' (up to 'EXT_APP9_FILE'/'EXT_APP9_NAME')
[FILETYPE]
Adding a file format will allow that particular file to show up in YSMenu file browser (e.g. TXT/BMP/MP3 etc).
Note that I haven't figured out how to launch an appropiate program for any additional formats or even if it's possible
Some files have already been set up for GBA/NES/NeoGeo/Sega Master System and WonderSwan [?!?] emulation
- these require additional programs installed into the YSMenu folder, along with a Slot 2 Flash card like the EZ3-in-1, to work

Downloads

Skins
YSDSTT: Download, PictureGBATemp: Download, PictureZelda: Download, Picture
NDS menu: Download, PictureBeatles: Download,PictureSephiroth: Download, Picture
NintendoVN: Download, PictureDodge Viper: Download, PictureRockstar: Download, Picture
Others
Fake-killer-disabled TTMENU.DAT: DownloadYSMenu Automated Installer: DownloadSkinselecterYS (Homebrew): Download
Panasonic MicroSD formatter: Download


Updated .Dats

Under construction at the moment. refer to forum link -> Forum Topic (And the talk page.)

Replace the .dats in Root/TTMENU/ with these.


Working badly
Pokémon HG/SS (U) (60+ events = freeze)
Pokémon HG/SS (E) (60+ events = freeze)
Pokémon HG/SS (G) (doesnt seem to work, locations need to be checked)
Pokémon SS (I) (60+ events = freeze)
SMT: STRANGE JOURNEY (U) (unable to save)


Download: 5.0b v1.91

Credits: - Arkanell- basher11- TyRaNtM- Pong20302000- twiztidsinz- Depravo- bitonio6- diesel.1- Rudolph & others who made the Hex data- And all GBATemp people that helped with this!

Credits

Most of this is already in the forums somewhere done by other people, So Many Thanks to the following :-

KermitFrog - For Putting it all together & adding the 'YSMenu.ini' info
Bri - For 'Where to get it'/Installation
Ozzymud - For creating the 15Bit color converter webpage
Logue - For Creating the 'Automated YSMenu Installer'
Bidoofguy - For figuring out how to use 'SkinSelecterYS'
Apocalypticvisionary / Swip / 8BitWalugi - For other small little titbits of info on YSmenu Usage
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Arkanoid

Developer: Taito
Publishers: Taito (JP/EU), Romstar (US)
Platform: Arcade (custom)
Released in JP: July 1986
Released in US: December 1986
Released in EU: 1986

This game has unused areas.
This game has hidden developer credits.
This game has hidden development-related text.
This game has debugging material.

The mothership Arkanoid was attacked by unknown forces. The spacecraft 'Vaus', armed only with an elastic orb and rubbery armor, must destroy rectangular tiles and battle against Homer Simpson's catchphrase.

Stage Editor

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's probably a better way to access this. Also, is it possible to actually save stages?

A half-functioning stage editor can be accessed by putting the following cheat in MAME's arkanoid.xml cheat file:

This will bring up the level editor after starting a new game. Notes:

  • With this method, the joystick can't actually be used to select blocks. Only the next block in the level can be selected.
  • After turning the cheat off, the game will freeze after Vaus respawns.
(Source: Original TCRF research)

Staff Credits

A set of staff credits (with pictures!) is still in the game, but it's normally inaccessible. There's no place to access it in the World board set, but it is accessible in the newer Japanese set with level select. Carvin br210 review.

Put the following cheat in MAME's arkanoidja.xml cheat file. This will replace the Export warning with the credits.

Also present in a75__06.ic14 (the MCU internal ROM) at 0x3CC is this string.

Unused Round

There's one unused round in the game. It's coded as Round 33, which is used for the Doh fight in the final game. This might have been used as a backup, just in case Doh failed to spawn for some reason, or before the game was made to have a boss. The easiest way to access this round is to go to Round 192 through using cheats to always have the exit door open.

Here's the arkanoid.xml code. Just beat Round 01 to get there:

(Source: Will Nicholes)

Build Date

Yasu

This build string was presumably displayed on the title screen when the game was still in development. The parameters for this string are defined in the main CPU at 30FD, but there's no call to actually display the text. Oh, and it's the same date in every version of the game.

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This code (put in arkanoid.xml, in case that hasn't been made clear yet) will replace the 'All Rights Reserved' string with the build date text.

Text Testing

Just some placeholder text for the game's scrolling text. Here's the cheat for the arkanoid.xml cheat file blah blah.

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(Source: Original TCRF research)

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The Arkanoid series
ArcadeArkanoid • Arkanoid: Revenge of DOH
NESArkanoid • Arkanoid II
AmigaArkanoid
Atari STArkanoid II: Revenge of DOH
Amstrad CPCArkanoid II: Revenge of DOH
DOSArkanoid (1988) • Arkanoid II: Revenge of DOH
SNESArkanoid: Doh It Again

Yasu Cheat Code Editor

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